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- The original of this message was sent to Doug directly
-
- Hi Doug!
-
- I'm glad to be able to talk to you directly because since you joined the
- project, it seems like it's become a much more realistic thing! I think
- everybody is glad you joined in!
- So welcome once more.
-
- I don't want to answer to technical matters since I'm feeling more and more
- incompetent of late. I'm trying to do my best but am not as exprerienced as
- you are in optimization techniques. And I don't have much time to work on
- the project. Anyway.
-
- >9) Dave Murphy has written a new WAD file parser which takes command line
- >parameters, and we are using this at the moment. Others may not want to use
- Send it to Magnus so that he can put it on the list. Johann could put it on
- his ftp, too. Send any useful piece of code!
-
- >round, especially considering we are tackling what is probably the most
- >advanced piece of code ever to hit the Atari platform (if we are to
- >succeed!).
- But we are. Aren't we?
-
- >11) I don't know yet exactly what direction the project is taking from a
- >game point of view - is to going to be Doom or a Doom clone? However it is
- >planned, are we going to get legal grief from ID, and do we have to get a
- >liscense? (I was quoted big figures by somebody close to ID for a
- >conversion to other platforms - even small
- >platforms).
- Ah, this is exactly the point. The licencing fee is _HUGE_. I've sent a mail
- to iD that I reproduce here:
- Dear sir
-
- We are a group of programmers who met on the net recently: Johan Klockars
- (d8klojo@dtek.chalmers.se), Laurent Sallafranque
- (sallafra@col.bsf.alcatel.fr) and myself, Bertrand Le Roy
- (bleroy@ccr.jussieu.fr). We wish to ask you a juridic question. We are
- currently working on a 3D engine which will be able to load DOOM I & II WADs
- and are wondering how this could be done legally and with your approval.
- This is just a proposal, and we are open to any solution you might bring to us.
- We know some people have already developed official versions of doom, the
- Jag version being the most famous. We also know that for such commercial
- products you ask for a licencing fee, which is of course normal.
- Our problem is that we are independent penniless students working on the
- ATARI Falcon030. We love this machine for many reasons, but have to admit it
- doesn't have all the software it deserves. We consider DOOM a very major
- game. Something really new.
- So we decided to code a similar engine for the Falcon. And while we were at
- it, why not make it compatible? So we are making it able to read WADs and
- to, hopefully, communicate with DOOM on other machines.
- We also decided that this would be a free project and that all sources would
- be available for anyone to improve.
- So you see, our goal is NOT AT ALL to make money from your work. On the
- contrary, consider this a (tiny) new market for you. To run the program,
- people will need a WAD and not only a PWAD. So they will have to find it
- somewhere, that is, they will have to register their copy of the PC version
- and extract the WAD from it with a program we'll include in the package.
- In summary, to legally use our program they will have to purchase a copy of
- DOOM from you.
- We think that this could be the way things can be achieved with everyone's
- satisfaction.
- We would of course include a licence agreement that could be based on the
- FSF's one, with the following additional statements:
- * iD software has nothing to do with us and can't in any way be held
- responsible for this program or the damages that could result from its use.
- * The use of this program with iD software's WAD files is prohibited if it
- comes from an unregistered version of DOOM or DOOM II.
-
- You can see that our goal is not to, in any way, benefit from your work.
- What we want to do is to give DOOM to our beloved machine, while preserving
- your rights intact. We think that you could only benefit from this (even if
- it would be negligible when compared to your sales on PC).
-
- Sincerely,
- Bertrand Le Roy
-
- This should clear things up about our intentions. Unfortunately, there has
- been no answer yet. I'll mail it once more, and double it with a snail mail
- version.
-
- Bye for now.
- Bertrand
- +-----------------------------------------------------------+
- |Bertrand Le Roy |A Darwinian theory of Gravitation: |
- |bleroy@ccr.jussieu.fr|In the beginning, mature apples fell|
- |tel. 44.27.72.95 |in all directions. But only the trees|
- |fax. 44.27.72.87 |whose apples fell down have survived.|
- +-----------------------------------------------------------+
- |Laboratoire de Gravitation et Cosmologie Relativistes |
- |Universite Pierre et Marie Curie, tour 22-12, 4e etage |
- |4, place Jussieu, 75252 Paris Cedex 05 |
- +-----------------------------------------------------------+
-
-